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1 | <?xml version="1.0" encoding="utf-8"?> | |
2 | <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
3 | <PropertyGroup> | |
4 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |
5 | <Platform Condition=" '$(Platform)' == '' ">x86</Platform> | |
6 | <ProductVersion>8.0.30703</ProductVersion> | |
7 | <SchemaVersion>2.0</SchemaVersion> | |
8 | <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid> | |
9 | <OutputType>WinExe</OutputType> | |
10 | <AppDesignerFolder>Properties</AppDesignerFolder> | |
11 | <RootNamespace>GameName1</RootNamespace> | |
12 | <AssemblyName>Super Polarity</AssemblyName> | |
13 | <FileAlignment>512</FileAlignment> | |
14 | </PropertyGroup> | |
15 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | |
16 | <PlatformTarget>x86</PlatformTarget> | |
17 | <DebugSymbols>true</DebugSymbols> | |
18 | <DebugType>full</DebugType> | |
19 | <Optimize>false</Optimize> | |
20 | <OutputPath>bin\WindowsGL\Debug\</OutputPath> | |
21 | <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | |
22 | <ErrorReport>prompt</ErrorReport> | |
23 | <WarningLevel>4</WarningLevel> | |
24 | </PropertyGroup> | |
25 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | |
26 | <PlatformTarget>x86</PlatformTarget> | |
27 | <DebugType>pdbonly</DebugType> | |
28 | <Optimize>true</Optimize> | |
29 | <OutputPath>bin\WindowsGL\Release\</OutputPath> | |
30 | <DefineConstants>TRACE;WINDOWS</DefineConstants> | |
31 | <ErrorReport>prompt</ErrorReport> | |
32 | <WarningLevel>4</WarningLevel> | |
33 | </PropertyGroup> | |
34 | <PropertyGroup> | |
35 | <ApplicationIcon>Icon.ico</ApplicationIcon> | |
36 | </PropertyGroup> | |
37 | <ItemGroup> | |
38 | <Compile Include="SuperPolarity.cs" /> | |
39 | <Compile Include="Program.cs" /> | |
40 | <Compile Include="Properties\AssemblyInfo.cs" /> | |
41 | </ItemGroup> | |
42 | <ItemGroup> | |
43 | <Reference Include="OpenTK"> | |
44 | <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath> | |
45 | </Reference> | |
46 | <Reference Include="MonoGame.Framework"> | |
47 | <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath> | |
48 | </Reference> | |
49 | <Reference Include="Lidgren.Network"> | |
50 | <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath> | |
51 | </Reference> | |
52 | <Reference Include="Tao.Sdl"> | |
53 | <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath> | |
54 | </Reference> | |
55 | <Reference Include="System" /> | |
56 | <Reference Include="System.Xml" /> | |
57 | </ItemGroup> | |
58 | <ItemGroup> | |
59 | <Content Include="..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll"> | |
60 | <Link>SDL.dll</Link> | |
61 | <CopyToOutputDirectory>Always</CopyToOutputDirectory> | |
62 | </Content> | |
63 | <Content Include="Icon.ico" /> | |
64 | </ItemGroup> | |
65 | <ItemGroup> | |
66 | <Folder Include="Content\" /> | |
67 | </ItemGroup> | |
68 | <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |
69 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. | |
70 | Other similar extension points exist, see Microsoft.Common.targets. | |
71 | <Target Name="BeforeBuild"> | |
72 | </Target> | |
73 | <Target Name="AfterBuild"> | |
74 | </Target> | |
75 | --> | |
76 | </Project> |